- Mortal Kombat Deception Unlock Characters
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- Mortal Kombat Deception Gamecube Characters Games
- Mortal Kombat Deception Pc
Mortal Kombat: Deception - Kodes And Secrets. PlayStation 2 and XBox, GameCube. For PlayStation 2 and XBox. The Krypt Once again all the hidden stuff is locked in a place called the Krypt, just like in Mortal Kombat: Deadly Alliance. Find many great new & used options and get the best deals for Mortal Kombat: Deception (Nintendo GameCube, 2005) at the best online prices at eBay! Free shipping for many products! Scorpion from Mortal Kombat: Deception makes an appearance in the animated series Drawn Together, in the episode The One Wherein There Is a Big Twist, Part II. In the movie The 40 Year Old Virgin two characters, David and Cal, are seen playing this game. Mar 09, 2005 Mortal Kombat Deception is probably the BEST 3D iteration of the Mortal Kombat games. But the Gamecube version is slightly better than the PS2 and XBox versions. First of all, the Gamecube version features 2 fan favorite karacters that PS2 and XBox don't: Goro and Shao Kahn. Gamecube review: mortal kombat deception Mortal Kombat: Deception has already been available for the PS2 and the Xbox for months now. The core of the Cube version remains identical although there are a few new features that try to make up for the lack of online play.
Mortal Kombat: Deception has already been available for the PS2 and the Xbox for months now. The core of the Cube version remains identical although there are a few new features that try to make up for the lack of online play. We all know that nothing can make up for lack of online play but Cube players are resigned to their fate. The good news is that Mortal Kombat: Deception is still a great without the online modes. It's intense, frenetic, strategic, violent and bloody.
MK is infamous for its graphic display of violence. Bones crack and shatter, appendages fly and blood squirts. That tradition has not softened one bit in Deception, a game that picks up where the last one left off.
Try as they might, there's always some kind of story forced into each game in this series. It's really nothing more than a set up for a good fight. Nobody gives a rat about the story, they just want to get down and dirty and start breaking some necks. And who can blame them? The fighting system is one of the best. I can't say that it's been improved much since the last game but for what it offers doesn't need much improvement.
Mortal Kombat has always looked and played like an arcade game. The fighters are kind of stiff and the animation can be choppy in places. It's got a long way to go to rival the fluidity of Tekken 5. But MK's style is original and those that are loyal to the series wouldn't have it any other way, although I doubt they would complain about an animation upgrade.
The Cube version offers two new characters and a few mini-game style modes. Not enough to compensate for the online mode but it's better than nothing. I enjoyed these odd modes a lot more than I thought I would. More on those later.
Mortal Kombat Deception Unlock Characters
Another feature of the Cube version is that many of the characters are unlocked right from the start. You don't have to slog away in the Konquest mode to unlock them. There are 20 fighters available at the beginning of the game including Shao Kahn, one of the two new fighters exclusive to the Cube. He wields a Thor-style hammer which can do a lot of damage. Kahn himself is powerful although he lacks agility. Such are the tradeoffs.
All of the fighters are well balanced. They each have different attacks, chains and combos not to mention three different sets of martial arts moves which can be changed on the fly, even in mid combo. The fact that most of the moves correspond to the same button scheme is a godsend. You can go from fighter to fighter with relative ease. You will get to use weapons with at least one of the of martial art sets. What's Mortal Kombat without a deadly, razor sharp blade?
The attacks can be absolutely brutal. You or your opponent can look forward to being punched, kicked, thrown, twisted, cut, sliced, hammered, stomped, torn, peeled, contorted, distorted, dismembered, beheaded, impaled and ultimately killed. These animations are so over-the-top you just can't help but laugh. It's so sick, dude. Even when you do get killed you only lose the round and not the match.
Pitfalls offer another way to die. Edge your opponent towards a spike-filled hole and drop him in for an instant end to the round. These pitfalls are purely optional though they do add another element of strategy to the game. Speaking of strategy, combo breaks are a new feature that allow you to block a combo attack when you're on the receiving end of one. There are only a few of these for each match so you have to use them strategically.
Each character is allowed two fatalities instead of one. Every single fatality is horrifying. I imagine there's going to be a number of parental concerns and complaints over these, as if there weren't already. If you don't like to die at the hands of your conqueror you have the option of committing hara-kiri which is a form of suicide favored in the East when one loses face. It involves jabbing a sword into one's stomach. Either way you're going to get killed so you might as well do it yourself and rob your enemy of the satisfaction. It's especially annoying when you're the winner and you get robbed of finishing your opponent off.
A chess and Tetris-style mini-game modes may seem a little out of place in a game such as MK but they offer diversion. In the Chess Kombat mode you will move characters on a grid in turn-based fashion. Opposing characters that come face-to-face will have to fight it out. It shares more in common with checkers than chess. The Puzzle Kombat mode is a fun puzzle game where the object is to match colored blocks with similar colored icons as they slowly descend in your bin. When you match them up they will explode and send stray blocks into your enemy's bin.
The music is thunderous and really sets the stage for such barbarous behavior. The sound effects take front and center stage with a variety of screams, shouts, grunts, smacks, thuds, clangs, cracks and splats.
The longer you play the better you get. There's plenty of depth to the combat system which will keep you returning to the fighting long after you've exploited the additional modes.
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Mortal Kombat: Deception | |
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Developer(s) | Midway Games |
Publisher(s) | Midway Games |
Series | Mortal Kombat |
Platform(s) | GameCube |
Release date(s) | NA March 1, 2005 |
Genre(s) | Fighting |
Mode(s) | Single-player, Multiplayer (2) |
Input methods | GameCube Controller |
Compatibility | 5 Perfect |
GameIDs | GQNE5D |
See also... | Dolphin Forum thread Open Issues Debug Symbol Files Search Google Search Wikipedia |
Mortal Kombat: Deception is a fighting game developed and published by Midway as the sixth installment for the Mortal Kombat (MK) series. Mortal Kombat: Deception follows the storyline from the fifth installment, Mortal Kombat: Deadly Alliance. The story centers on the revival of the Dragon King Onaga, who attempts to conquer the realms featured in the series after defeating the sorcerers Quan Chi and Shang Tsung, the main antagonists in the previous game, and the Thunder God Raiden, defender from Earthrealm. As such, the surviving warriors from the previous titles join forces to confront Onaga.
- 2Enhancements
- 2.216:9 Widescreen Gecko Code
- 3Configuration
Problems
There are no reported problems with this title.
Enhancements
IR>1x and Shadow Issues
The player's shadow has small rectangles surrounding it when using IR>1x. To prevent that, turn off Scaled EFB Copies or set 'Internal Resolution' to Native.
16:9 Widescreen Gecko Code
NA
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Mortal Kombat Deception Gamecube Iso
Graphics
Config | Setting | Notes |
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Scaled EFB Copy | Off | Avoid lines on shadow edges /w IR>1x |
Mortal Kombat Deception Gamecube Characters Games
Version Compatibility
The graph below charts the compatibility with Mortal Kombat: Deception since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
5.0-10960(current)
2.0(r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.
Testing
This title has been tested on the environments listed below:
![Mortal kombat deception gamecube characters names Mortal kombat deception gamecube characters names](/uploads/1/2/5/0/125067286/392770066.jpg)
Test Entries | |||||
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Revision | OS Version | CPU | GPU | Result | Tester |
r6676 | Windows 7 | Intel Core 2 Duo E7300 @ 2.67GHz | NVIDIA GeForce 9600 GT | Playable (30-40FPS, big freezes, small graphic artifacts) | |
r7250 | Windows XP | Intel Pentium E2180 @ 2GHz | NVIDIA GeForce 7100 GS | Perfect (45-50FPS) | |
4.0-4803 | Ubuntu 14.10 | Intel Core i3-3220 @ 3.3GHz | NVIDIA GeForce GTX 650 | Starts. At the end of the Netherrealm segment of Konquest mode the game will autosave and then load the Nexus; this autosave will corrupt and break your profile causing you to lose all progress. The game also hung on a FIFO Overflow error once as well. When it works it plays with only very minor graphical glitches at consistent 100% speed, but it's impossible to complete Konquest mode because of the save corruption. All other modes tested work fine however. | Xerxes |
4.0-5078 | Ubuntu 14.10 | Intel Core i3-3220 @ 3.3GHz | NVIDIA GeForce GTX 650 | Almost perfect. I replayed the game again after deleting my save and I made it past the part where the profile corrupted before, so it must have been an isolated case. My suggestion is not to use savestates. Also Ashrah's spinning special moves with the particle effects used to make the game stutter and could cause a FIFO Overflow, but after 4.0-5070 this seems to be much more stable. The only graphical problems I noticed were Shujinko's mouth in cutscenes floating as a square in front of his face, and around some pieces of scenery I could see through the floor, but neither of these are really noticeable at native resolution and neither affect gameplay. | Xerxes |
4.0-6144 | Windows 7 | Intel Core 2 Quad Q8300 | AMD Radeon HD 7870 | There are black lines on the floor under the feet of the characters circling them, especially noticeable in Konquest Mode, no options seem to fix that, but runs at a stable 60FPS and is otherwise pretty good emulated. | Pit-O-Matic |
Gameplay Videos
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Mortal Kombat Deception Pc
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